Brainstorm Workshop
We looked at how MS, Amazon, & Xbox handled customer service and noticed that competitors used a wide variety of deflection methods before resorting to agent contact.
We mapped out Blizzard's existing solution and noticed that Battle.net presented the option to bypass self-service features much more quickly compared to competitiors.
Taking our learnings, we brainstormed solutions and conducted affinity mapping to identify the biggest design problems we wanted to solve.
We conducted a Feasibility, Scalability, Desirability, and Viability exercise with PMs to determine which ideas to focus on.